using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TestUIWindow : MonoBehaviour
{
    private UITestCtrl testCtrl = null;
    void Start()
    {
        testCtrl = new UITestCtrl();
    }

    void Update()
    {
        if (Input.GetKeyUp(KeyCode.A))
        {
            testCtrl.Open();
        }
        else if (Input.GetKeyUp(KeyCode.B))
        {
            testCtrl.Close();
        }
    }
}
